modeling eyelashes in PROCTOR
modeling eyelashes PROCTOR
modeling eyelashes in PROCTOR.Make the shape renderable with a thickness of 0,5 with 3 sides.It is advised to use between 4 to 6 steps for distant shots and about 8 to 12 for closeups.
Remove both shapes cloned previously and the useless segments in the first shape.
The last stage of modelling should be to move the vertexes at the ends to add a bit of randomness to the lashes.
Also we can group some of the ends of the lashes to simulate clumping.
This is best applied to the longer lashes, and bear in mind that we will be adding an opacity map later which will clip the ends of the lashes.
Finally, repeat the whole process for the upper lashes and make a mirror of both shapes to locate them in the other eye.
Again, you may wish to tweak the end vertexes to add randomness to the lashes.
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